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#include <pebble.h>
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#include "scrolllayer.h"
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#include "src/c/colors.h"
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static ScrollLayer *s_scroll_layer;
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static Layer *s_scroll_bar_layer;
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static GFont s_scrolllayer_font;
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static GBitmap *s_background_bitmap;
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static GBitmap *s_plus_bitmap;
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static GBitmap *s_minus_bitmap;
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static GBitmap *s_background_plus_pressed_bitmap;
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static GBitmap *s_background_minus_pressed_bitmap;
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static GBitmap *s_scroll_bar_current_bitmap;
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static GBitmap *s_scroll_bar_full_bitmap;
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static GBitmap *s_scroll_bar_half_bitmap;
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static GBitmap *s_scroll_bar_third_bitmap;
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// TOUCH BUTTONS
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static GRect item_1_plus_button;
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static GRect item_1_minus_button;
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static GRect item_2_plus_button;
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static GRect item_2_minus_button;
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static GRect item_3_plus_button;
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static GRect item_3_minus_button;
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// SCROLL
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static int s_scroll_y;
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static int s_scroll_page;
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static scroll_items_t s_scroll_items;
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// ------------ SCROLL ------------
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static void scroll_up(ClickRecognizerRef recognizer, void *context) {
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s_scroll_y -= MAX_UI_ITEMS * ITEM_UI_HEIGHT;
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s_scroll_page -= 1;
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if (s_scroll_y < 0) {
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s_scroll_y = 0;
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}
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if (s_scroll_page < 0) {
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s_scroll_page = 0;
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}
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// Move scroll bar
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GRect scroll_frame = layer_get_frame(s_scroll_bar_layer);
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int scroll_frame_y = scroll_frame.origin.y - scroll_frame.size.h;
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if (scroll_frame_y < SCROLL_BAR_ORIGIN_HEIGHT) {
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scroll_frame_y = SCROLL_BAR_ORIGIN_HEIGHT;
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}
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scroll_frame.origin.y = scroll_frame_y;
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layer_set_frame(s_scroll_bar_layer, scroll_frame);
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layer_mark_dirty(s_scroll_bar_layer);
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scroll_layer_set_content_offset(
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s_scroll_layer,
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GPoint(0, -s_scroll_y),
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true
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);
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}
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static void scroll_down(ClickRecognizerRef recognizer, void *context) {
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s_scroll_y += MAX_UI_ITEMS * ITEM_UI_HEIGHT;
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s_scroll_page += 1;
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int max_scroll = MAX_UI_ITEMS * ITEM_UI_HEIGHT * (s_scroll_items.page_count - 1);
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if (s_scroll_y > max_scroll) {
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s_scroll_y = max_scroll;
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}
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if (s_scroll_page > ((MAX_ITEMS / MAX_UI_ITEMS) - 1)) {
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s_scroll_page = ((MAX_ITEMS / MAX_UI_ITEMS) - 1);
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}
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// Move scroll bar
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GRect scroll_frame = layer_get_frame(s_scroll_bar_layer);
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int scroll_frame_y = scroll_frame.origin.y + scroll_frame.size.h;
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if (scroll_frame_y > (SCROLL_BAR_ORIGIN_HEIGHT_END - scroll_frame.size.h)) {
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scroll_frame_y = (SCROLL_BAR_ORIGIN_HEIGHT_END - scroll_frame.size.h);
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}
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scroll_frame.origin.y = scroll_frame_y;
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layer_set_frame(s_scroll_bar_layer, scroll_frame);
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layer_mark_dirty(s_scroll_bar_layer);
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scroll_layer_set_content_offset(
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s_scroll_layer,
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GPoint(0, -s_scroll_y),
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true
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);
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}
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// ------------ BUTTONS ------------
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static void click_config_provider(void *context) {
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window_single_click_subscribe(BUTTON_ID_UP, scroll_up);
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window_single_click_subscribe(BUTTON_ID_DOWN, scroll_down);
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}
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// ------------ HELPERS ------------
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static GColor get_color_float(float val) {
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GColor color;
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if (val < RED_LIMIT) {
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color = RED;
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}
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else if (val < ORANGE_LIMIT) {
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color = ORANGE;
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}
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else {
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color = GREEN;
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}
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return color;
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}
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static void bar_draw(Layer *layer, GContext *ctx) {
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GColor *color = layer_get_data(layer);
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graphics_context_set_fill_color(ctx, *color);
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graphics_fill_rect(ctx, layer_get_bounds(layer), 0, GCornerNone);
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}
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static void scroll_bar_draw(Layer *layer, GContext *ctx) {
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GRect bounds = gbitmap_get_bounds(s_scroll_bar_current_bitmap);
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graphics_draw_bitmap_in_rect(ctx, s_scroll_bar_current_bitmap, GRect(0, 0, bounds.size.w, bounds.size.h));
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}
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static void fill_percentage_buffer(scroll_items_t *items, int element, int total, float percentage) {
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if (total > 1000) { items->items->items[element].show_percentage = true; }
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if (items->items->items[element].show_percentage) {
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int percentage_int = (percentage * 100);
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snprintf(
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items->numbers_buffer[element],
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sizeof(items->numbers_buffer[element]),
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"%d%%",
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percentage_int
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);
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}
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else {
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snprintf(
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items->numbers_buffer[element],
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sizeof(items->numbers_buffer[element]),
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"%d/%d",
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items->items->items[element].successes,
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total
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);
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}
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}
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void scroll_layer_add_items() {
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GRect bounds = SCROLLLAYER_FRAME_RECT;
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int n_items = s_scroll_items.items->num_items-1;
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if (n_items < 0) { n_items = 0; }
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s_scroll_items.page_count = (n_items / MAX_UI_ITEMS) + 1;
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// Add entries
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for (int i = 0; i < s_scroll_items.items->num_items; i++) {
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// Add background
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s_scroll_items.backgrounds[i] = bitmap_layer_create(GRect(0, i * ITEM_UI_HEIGHT, bounds.size.w, ITEM_UI_HEIGHT));
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bitmap_layer_set_bitmap(s_scroll_items.backgrounds[i], s_background_bitmap);
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bitmap_layer_set_compositing_mode(s_scroll_items.backgrounds[i], GCompOpSet); // Set transparency
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scroll_layer_add_child(s_scroll_layer, bitmap_layer_get_layer(s_scroll_items.backgrounds[i]));
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// Add text
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s_scroll_items.texts[i] = text_layer_create(GRect(26, (i * ITEM_UI_HEIGHT) + 4, 124, 16));
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text_layer_set_text(s_scroll_items.texts[i], s_scroll_items.items->items[i].name);
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text_layer_set_font(s_scroll_items.texts[i], s_scrolllayer_font);
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text_layer_set_text_alignment(s_scroll_items.texts[i], GTextAlignmentCenter);
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text_layer_set_background_color(s_scroll_items.texts[i], GColorClear);
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text_layer_set_text_color(s_scroll_items.texts[i], WHITE);
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scroll_layer_add_child(s_scroll_layer, text_layer_get_layer(s_scroll_items.texts[i]));
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// Add percentage
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int total = s_scroll_items.items->items[i].successes + s_scroll_items.items->items[i].fails;
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float percentage = (float)s_scroll_items.items->items[i].successes / total;
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GColor color = get_color_float(percentage);
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s_scroll_items.numbers[i] = text_layer_create(GRect(26, (i * ITEM_UI_HEIGHT) + 18, 124, 16));
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fill_percentage_buffer(&s_scroll_items, i, total, percentage);
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text_layer_set_text(s_scroll_items.numbers[i], s_scroll_items.numbers_buffer[i]);
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text_layer_set_font(s_scroll_items.numbers[i], s_scrolllayer_font);
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text_layer_set_text_alignment(s_scroll_items.numbers[i], GTextAlignmentCenter);
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text_layer_set_background_color(s_scroll_items.numbers[i], GColorClear);
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text_layer_set_text_color(s_scroll_items.numbers[i], color);
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scroll_layer_add_child(s_scroll_layer, text_layer_get_layer(s_scroll_items.numbers[i]));
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// Add plus button
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s_scroll_items.plus_buttons[i] = bitmap_layer_create(GRect(146, (i * ITEM_UI_HEIGHT) + 18, 20, 20));
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bitmap_layer_set_bitmap(s_scroll_items.plus_buttons[i], s_plus_bitmap);
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bitmap_layer_set_compositing_mode(s_scroll_items.plus_buttons[i], GCompOpSet); // Set transparency
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scroll_layer_add_child(s_scroll_layer, bitmap_layer_get_layer(s_scroll_items.plus_buttons[i]));
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// Add minus button
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s_scroll_items.minus_buttons[i] = bitmap_layer_create(GRect(7, (i * ITEM_UI_HEIGHT) + 18, 20, 20));
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bitmap_layer_set_bitmap(s_scroll_items.minus_buttons[i], s_minus_bitmap);
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bitmap_layer_set_compositing_mode(s_scroll_items.minus_buttons[i], GCompOpSet); // Set transparency
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scroll_layer_add_child(s_scroll_layer, bitmap_layer_get_layer(s_scroll_items.minus_buttons[i]));
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// Add bar
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int width = (PERCENTAGE_BAR_WIDTH) * percentage;
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GRect bar = GRect(31, (i * ITEM_UI_HEIGHT) + 40, width, 4);
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s_scroll_items.success_bars[i] = layer_create_with_data(bar, sizeof(GColor));
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GColor *color_ptr = layer_get_data(s_scroll_items.success_bars[i]);
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*color_ptr = color;
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layer_set_update_proc(s_scroll_items.success_bars[i], bar_draw);
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scroll_layer_add_child(s_scroll_layer, s_scroll_items.success_bars[i]);
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}
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}
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void scroll_layer_remove_items() {
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// Destroy items
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for (int i = 0; i < MAX_ITEMS; i++) {
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// TextLayers
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text_layer_destroy(s_scroll_items.texts[i]);
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text_layer_destroy(s_scroll_items.numbers[i]);
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// BitmapLayers
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bitmap_layer_destroy(s_scroll_items.backgrounds[i]);
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bitmap_layer_destroy(s_scroll_items.plus_buttons[i]);
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bitmap_layer_destroy(s_scroll_items.minus_buttons[i]);
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// Layers
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layer_destroy(s_scroll_items.success_bars[i]);
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// Destroy the pointers
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s_scroll_items.texts[i] = NULL;
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s_scroll_items.numbers[i] = NULL;
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s_scroll_items.backgrounds[i] = NULL;
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s_scroll_items.plus_buttons[i] = NULL;
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s_scroll_items.minus_buttons[i] = NULL;
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s_scroll_items.success_bars[i] = NULL;
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}
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}
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void scroll_layer_update_scrollbar() {
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GRect scroll_box = layer_get_bounds(s_scroll_bar_layer);
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GRect scroll_frame = layer_get_frame(s_scroll_bar_layer);
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if (s_scroll_items.page_count == 2) {
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scroll_box.size.h = 82;
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scroll_frame.size.h = 82;
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s_scroll_bar_current_bitmap = s_scroll_bar_half_bitmap;
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}
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else if (s_scroll_items.page_count == 3) {
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scroll_box.size.h = 52;
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scroll_frame.size.h = 52;
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s_scroll_bar_current_bitmap = s_scroll_bar_third_bitmap;
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}
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else {
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scroll_box.size.h = 160;
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scroll_frame.size.h = 160;
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s_scroll_bar_current_bitmap = s_scroll_bar_full_bitmap;
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}
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layer_set_bounds(s_scroll_bar_layer, scroll_box);
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layer_set_frame(s_scroll_bar_layer, scroll_frame);
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layer_mark_dirty(s_scroll_bar_layer);
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}
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// ------------ TOUCH ------------
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static void touch_handler(const TouchEvent *event, void *context) {
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// Get touch point
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GPoint point = GPoint(event->x, event->y);
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// First item buttons
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if (grect_contains_point(&item_1_plus_button, &point)) {
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int element = 0 + (s_scroll_page * MAX_UI_ITEMS);
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if (element >= s_scroll_items.items->num_items) {
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return;
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}
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if (event->type == TouchEvent_Touchdown) {
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// Change background to pressed
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bitmap_layer_set_bitmap(s_scroll_items.backgrounds[element], s_background_plus_pressed_bitmap);
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// Update numbers
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s_scroll_items.items->items[element].successes++;
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int total = s_scroll_items.items->items[element].successes + s_scroll_items.items->items[element].fails;
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float percentage = (float)s_scroll_items.items->items[element].successes / total;
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GColor color = get_color_float(percentage);
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fill_percentage_buffer(&s_scroll_items, element, total, percentage);
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text_layer_set_text_color(s_scroll_items.numbers[element], color);
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text_layer_set_text(s_scroll_items.numbers[element], s_scroll_items.numbers_buffer[element]);
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// Update the percentage bar
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int width = (PERCENTAGE_BAR_WIDTH) * percentage;
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GRect bar = GRect(31, (element * ITEM_UI_HEIGHT) + 40, width, 4);
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GColor *color_ptr = layer_get_data(s_scroll_items.success_bars[element]);
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*color_ptr = color;
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layer_set_frame(s_scroll_items.success_bars[element], bar);
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}
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else if (event->type == TouchEvent_Liftoff) {
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// Reset the background
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bitmap_layer_set_bitmap(s_scroll_items.backgrounds[element], s_background_bitmap);
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}
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}
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if (grect_contains_point(&item_1_minus_button, &point)) {
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int element = 0 + (s_scroll_page * MAX_UI_ITEMS);
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if (element >= s_scroll_items.items->num_items) {
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return;
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}
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if (event->type == TouchEvent_Touchdown) {
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// Change background to pressed
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bitmap_layer_set_bitmap(s_scroll_items.backgrounds[element], s_background_minus_pressed_bitmap);
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s_scroll_items.items->items[element].fails++;
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int total = s_scroll_items.items->items[element].successes + s_scroll_items.items->items[element].fails;
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float percentage = (float)s_scroll_items.items->items[element].successes / total;
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GColor color = get_color_float(percentage);
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fill_percentage_buffer(&s_scroll_items, element, total, percentage);
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text_layer_set_text_color(s_scroll_items.numbers[element], color);
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text_layer_set_text(s_scroll_items.numbers[element], s_scroll_items.numbers_buffer[element]);
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// Update the percentage bar
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int width = (PERCENTAGE_BAR_WIDTH) * percentage;
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GRect bar = GRect(31, (element * ITEM_UI_HEIGHT) + 40, width, 4);
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GColor *color_ptr = layer_get_data(s_scroll_items.success_bars[element]);
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*color_ptr = color;
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layer_set_frame(s_scroll_items.success_bars[element], bar);
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}
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else if (event->type == TouchEvent_Liftoff) {
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// Reset the background
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bitmap_layer_set_bitmap(s_scroll_items.backgrounds[element], s_background_bitmap);
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}
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}
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// Second item buttons
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if (grect_contains_point(&item_2_plus_button, &point)) {
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int element = 1 + (s_scroll_page * MAX_UI_ITEMS);
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if (element >= s_scroll_items.items->num_items) {
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return;
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}
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if (event->type == TouchEvent_Touchdown) {
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// Change background to pressed
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bitmap_layer_set_bitmap(s_scroll_items.backgrounds[element], s_background_plus_pressed_bitmap);
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s_scroll_items.items->items[element].successes++;
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int total = s_scroll_items.items->items[element].successes + s_scroll_items.items->items[element].fails;
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float percentage = (float)s_scroll_items.items->items[element].successes / total;
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GColor color = get_color_float(percentage);
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fill_percentage_buffer(&s_scroll_items, element, total, percentage);
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text_layer_set_text_color(s_scroll_items.numbers[element], color);
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text_layer_set_text(s_scroll_items.numbers[element], s_scroll_items.numbers_buffer[element]);
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// Update the percentage bar
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int width = (PERCENTAGE_BAR_WIDTH) * percentage;
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GRect bar = GRect(31, (element * ITEM_UI_HEIGHT) + 40, width, 4);
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GColor *color_ptr = layer_get_data(s_scroll_items.success_bars[element]);
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*color_ptr = color;
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layer_set_frame(s_scroll_items.success_bars[element], bar);
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}
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else if (event->type == TouchEvent_Liftoff) {
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// Reset the background
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bitmap_layer_set_bitmap(s_scroll_items.backgrounds[element], s_background_bitmap);
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}
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}
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if (grect_contains_point(&item_2_minus_button, &point)) {
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int element = 1 + (s_scroll_page * MAX_UI_ITEMS);
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if (element >= s_scroll_items.items->num_items) {
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return;
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}
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if (event->type == TouchEvent_Touchdown) {
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// Change background to pressed
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bitmap_layer_set_bitmap(s_scroll_items.backgrounds[element], s_background_minus_pressed_bitmap);
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s_scroll_items.items->items[element].fails++;
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int total = s_scroll_items.items->items[element].successes + s_scroll_items.items->items[element].fails;
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float percentage = (float)s_scroll_items.items->items[element].successes / total;
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GColor color = get_color_float(percentage);
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fill_percentage_buffer(&s_scroll_items, element, total, percentage);
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text_layer_set_text_color(s_scroll_items.numbers[element], color);
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text_layer_set_text(s_scroll_items.numbers[element], s_scroll_items.numbers_buffer[element]);
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// Update the percentage bar
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int width = (PERCENTAGE_BAR_WIDTH) * percentage;
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GRect bar = GRect(31, (element * ITEM_UI_HEIGHT) + 40, width, 4);
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GColor *color_ptr = layer_get_data(s_scroll_items.success_bars[element]);
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*color_ptr = color;
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layer_set_frame(s_scroll_items.success_bars[element], bar);
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}
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else if (event->type == TouchEvent_Liftoff) {
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// Reset the background
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bitmap_layer_set_bitmap(s_scroll_items.backgrounds[element], s_background_bitmap);
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}
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}
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// Thisrd item buttons
|
||||
if (grect_contains_point(&item_3_plus_button, &point)) {
|
||||
int element = 2 + (s_scroll_page * MAX_UI_ITEMS);
|
||||
|
||||
if (element >= s_scroll_items.items->num_items) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (event->type == TouchEvent_Touchdown) {
|
||||
// Change background to pressed
|
||||
bitmap_layer_set_bitmap(s_scroll_items.backgrounds[element], s_background_plus_pressed_bitmap);
|
||||
|
||||
s_scroll_items.items->items[element].successes++;
|
||||
int total = s_scroll_items.items->items[element].successes + s_scroll_items.items->items[element].fails;
|
||||
float percentage = (float)s_scroll_items.items->items[element].successes / total;
|
||||
GColor color = get_color_float(percentage);
|
||||
fill_percentage_buffer(&s_scroll_items, element, total, percentage);
|
||||
text_layer_set_text_color(s_scroll_items.numbers[element], color);
|
||||
text_layer_set_text(s_scroll_items.numbers[element], s_scroll_items.numbers_buffer[element]);
|
||||
|
||||
// Update the percentage bar
|
||||
int width = (PERCENTAGE_BAR_WIDTH) * percentage;
|
||||
GRect bar = GRect(31, (element * ITEM_UI_HEIGHT) + 40, width, 4);
|
||||
GColor *color_ptr = layer_get_data(s_scroll_items.success_bars[element]);
|
||||
*color_ptr = color;
|
||||
layer_set_frame(s_scroll_items.success_bars[element], bar);
|
||||
}
|
||||
else if (event->type == TouchEvent_Liftoff) {
|
||||
// Reset the background
|
||||
bitmap_layer_set_bitmap(s_scroll_items.backgrounds[element], s_background_bitmap);
|
||||
}
|
||||
}
|
||||
|
||||
if (grect_contains_point(&item_3_minus_button, &point)) {
|
||||
int element = 2 + (s_scroll_page * MAX_UI_ITEMS);
|
||||
|
||||
if (element >= s_scroll_items.items->num_items) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (event->type == TouchEvent_Touchdown) {
|
||||
// Change background to pressed
|
||||
bitmap_layer_set_bitmap(s_scroll_items.backgrounds[element], s_background_minus_pressed_bitmap);
|
||||
|
||||
s_scroll_items.items->items[element].fails++;
|
||||
int total = s_scroll_items.items->items[element].successes + s_scroll_items.items->items[element].fails;
|
||||
float percentage = (float)s_scroll_items.items->items[element].successes / total;
|
||||
GColor color = get_color_float(percentage);
|
||||
fill_percentage_buffer(&s_scroll_items, element, total, percentage);
|
||||
text_layer_set_text_color(s_scroll_items.numbers[element], color);
|
||||
text_layer_set_text(s_scroll_items.numbers[element], s_scroll_items.numbers_buffer[element]);
|
||||
|
||||
// Update the percentage bar
|
||||
int width = (PERCENTAGE_BAR_WIDTH) * percentage;
|
||||
GRect bar = GRect(31, (element * ITEM_UI_HEIGHT) + 40, width, 4);
|
||||
GColor *color_ptr = layer_get_data(s_scroll_items.success_bars[element]);
|
||||
*color_ptr = color;
|
||||
layer_set_frame(s_scroll_items.success_bars[element], bar);
|
||||
}
|
||||
else if (event->type == TouchEvent_Liftoff) {
|
||||
// Reset the background
|
||||
bitmap_layer_set_bitmap(s_scroll_items.backgrounds[element], s_background_bitmap);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------ INITS ------------
|
||||
void scrolllayer_init(Layer *parent, Window *window) {
|
||||
s_scroll_y = 0;
|
||||
s_scroll_page = 0;
|
||||
GRect bounds = SCROLLLAYER_FRAME_RECT;
|
||||
|
||||
// Load custom font
|
||||
s_scrolllayer_font = fonts_load_custom_font(resource_get_handle(RESOURCE_ID_FONT_SLKSCR_16));
|
||||
|
||||
// Add touch areas
|
||||
item_1_plus_button = ITEM_1_PLUS_BUTTON_RECT;
|
||||
item_1_minus_button = ITEM_1_MINUS_BUTTON_RECT;
|
||||
item_2_plus_button = ITEM_2_PLUS_BUTTON_RECT;
|
||||
item_2_minus_button = ITEM_2_MINUS_BUTTON_RECT;
|
||||
item_3_plus_button = ITEM_3_PLUS_BUTTON_RECT;
|
||||
item_3_minus_button = ITEM_3_MINUS_BUTTON_RECT;
|
||||
|
||||
// Load bitmaps
|
||||
s_background_bitmap = gbitmap_create_with_resource(RESOURCE_ID_IMAGE_ITEM_BACKGROUND);
|
||||
s_plus_bitmap = gbitmap_create_with_resource(RESOURCE_ID_IMAGE_PLUS_BUTTON);
|
||||
s_minus_bitmap = gbitmap_create_with_resource(RESOURCE_ID_IMAGE_MINUS_BUTTON);
|
||||
s_background_plus_pressed_bitmap = gbitmap_create_with_resource(RESOURCE_ID_IMAGE_BACKGROUND_PLUS_PRESSED);
|
||||
s_background_minus_pressed_bitmap = gbitmap_create_with_resource(RESOURCE_ID_IMAGE_BACKGROUND_MINUS_PRESSED);
|
||||
s_scroll_bar_full_bitmap = gbitmap_create_with_resource(RESOURCE_ID_IMAGE_SCROLL_BAR_FULL);
|
||||
s_scroll_bar_half_bitmap = gbitmap_create_with_resource(RESOURCE_ID_IMAGE_SCROLL_BAR_HALF);
|
||||
s_scroll_bar_third_bitmap = gbitmap_create_with_resource(RESOURCE_ID_IMAGE_SCROLL_BAR_THIRD);
|
||||
|
||||
// Create ScrollLayer
|
||||
s_scroll_layer = scroll_layer_create(bounds);
|
||||
scroll_layer_set_content_size(
|
||||
s_scroll_layer,
|
||||
GSize(bounds.size.w, MAX_ITEMS * ITEM_UI_HEIGHT)
|
||||
);
|
||||
|
||||
// Remove shadow
|
||||
scroll_layer_set_shadow_hidden(s_scroll_layer, true);
|
||||
// Button scroll
|
||||
window_set_click_config_provider(window, click_config_provider);
|
||||
|
||||
// Get entries
|
||||
s_scroll_items.items = items_get();
|
||||
|
||||
// Add items
|
||||
scroll_layer_add_items();
|
||||
|
||||
// Add ScrollLayer
|
||||
layer_add_child(parent, scroll_layer_get_layer(s_scroll_layer));
|
||||
|
||||
// Add scroll bar
|
||||
GRect scroll_box = SCROLL_BAR_FRAME_RECT;
|
||||
if (s_scroll_items.page_count == 2) {
|
||||
scroll_box.size.h = 82;
|
||||
s_scroll_bar_layer = layer_create(scroll_box);
|
||||
s_scroll_bar_current_bitmap = s_scroll_bar_half_bitmap;
|
||||
|
||||
}
|
||||
else if (s_scroll_items.page_count == 3) {
|
||||
scroll_box.size.h = 52;
|
||||
s_scroll_bar_layer = layer_create(scroll_box);
|
||||
s_scroll_bar_current_bitmap = s_scroll_bar_third_bitmap;
|
||||
}
|
||||
else {
|
||||
scroll_box.size.h = 160;
|
||||
s_scroll_bar_layer = layer_create(scroll_box);
|
||||
s_scroll_bar_current_bitmap = s_scroll_bar_full_bitmap;
|
||||
}
|
||||
layer_set_update_proc(s_scroll_bar_layer, scroll_bar_draw);
|
||||
layer_add_child(parent, s_scroll_bar_layer);
|
||||
|
||||
// Register touch handler
|
||||
touch_service_subscribe(touch_handler, NULL);
|
||||
}
|
||||
|
||||
void scrolllayer_deinit() {
|
||||
// Unload font
|
||||
fonts_unload_custom_font(s_scrolllayer_font);
|
||||
|
||||
// Unsubscribe touch
|
||||
touch_service_unsubscribe();
|
||||
|
||||
// Destroy ScrollLayer
|
||||
scroll_layer_destroy(s_scroll_layer);
|
||||
|
||||
// Destroy bitmaps
|
||||
gbitmap_destroy(s_background_bitmap);
|
||||
gbitmap_destroy(s_plus_bitmap);
|
||||
gbitmap_destroy(s_minus_bitmap);
|
||||
gbitmap_destroy(s_background_plus_pressed_bitmap);
|
||||
gbitmap_destroy(s_background_minus_pressed_bitmap);
|
||||
gbitmap_destroy(s_scroll_bar_full_bitmap);
|
||||
gbitmap_destroy(s_scroll_bar_half_bitmap);
|
||||
gbitmap_destroy(s_scroll_bar_third_bitmap);
|
||||
|
||||
// Destroy scroll bar
|
||||
layer_destroy(s_scroll_bar_layer);
|
||||
|
||||
// Destroy items
|
||||
scroll_layer_remove_items();
|
||||
}
|
||||
Reference in New Issue
Block a user